Where Are All the Teens?

Over the course of this year, I kept hearing reports about social media getting older. The largest age group of Facebook users is between 35 and 54, and this once college-oriented social network is now expanding the fastest among people 55+ years old.  Words also got out that teens are not that interested in Twitter either.  Apparently, while social media and social networking are all the rage in the business world, teenagers are not necessarily buying into the same excitement as we adults are.  These reports got me wonder: where are all the teenagers hiding?  I did some research, and these are a few popular teen hideout places that I have found.

teenagers

1. Video Games

Pew Internet and American Life reports 97% of teens play video or computer games, and half of these teens play daily and typically for at least an hour each day.  In a separate report released by Nielsen, video gaming is also found to be one of the major media activities that teens engage in, and teenagers spend an average of 25 minutes each day on console gaming.  While some may see video gaming as an isolate activity, the Pew report suggests otherwise.  It shows that teenagers often engage in video gaming as a social activity, with 65% playing games with others in person and 27% with others over the Internet.  The most popular games?  Guitar Hero, Halo 3, and Madden NFL.

2. Mobile Devices

Mobile devices as a popular teen hideout came as no surprise to me as it has always been a challenge getting my undergraduate students not text message in the classroom.  Nielsen reports an average of 96 text messages sent or received by a teen in merely one day. But the story does not end with text messaging.  Nielsen also finds a higher than average consumption of mobile video by teenagers. The popular genres? Music, comedy, and user-generated videos.  Perhaps as even better news for businesses, an article from ClickZ offers evidence that teens are more receptive to mobile advertising than their adult counterparts.

3. TV and movies

TV is by no means a new medium, but it remains surprisingly popular among teenagers.  The same Nielsen report mentioned earlier tallies the time teens spend watching TV on an average day to be more than 3 hours. In a more in-depth rather than representative look at teenager media consumption, the 15-year-old intern Matthew Robson from Morgan Stanley says that teenagers’ TV watching is often driven by seasonality and scheduling of shows. When popular shows are on, there could be a big spike in TV consumption.  Popular shows among teens?  Nielsen lists Family Guy, American Dad, and American Idol.  Related to TV watching, teens also frequent movie theaters, seeing an average of 10.8 movies per year.  But despite high levels of interest in TV and movies, teens actually trail behind those 18-to-44 year-olds in online video consumption, watching just over 3 hours of online video in a month.  This does not mean teens are completely uninterested in online video, however, as both the number of teens watching online video and the time spent on online video are still increasing pretty fast. Only time will tell where the consumption level will settle eventually.

Does this picture of teenagers surprise you?  Do you have any additional information about teen media consumption?  Your comments are most definitely welcome.

Corporate Presence in Second Life

By now, you probably have heard of Second Life, the popular 3D virtual world that allows its residents to live, interact, buy/sell, and collaborate all under a virtual identity. Where these residents lived, real-world companies have been experimenting too. In my research with Dr. Bill Judge, we have seen more than 50 of the Global Fortune 500 companies who have established an official presence in Second Life. We spoke with some of these companies to find out what drove them to Second Life, how they use it, and how they have benefited from it. Here is a quick summary of what we found:

1. Why Companies Enter Second Life?

Most of the companies we surveyed/interviewed entered SL in 2006. The decision to enter SL varied from an innovative mentality to jumping onto the wagon under competitive pressure. Usually, an individual or a small team of employees were personally involved in SL at first, and they eventually became champions within the company. Interestingly, European companies’ decision to enter SL were driven more by potential for media exposure rather than by the actual functionality or use of the virtual world itself, suggesting important cross-cultural differences in corporate innovation.

2. What Companies Use Second Life for?

Below are six ways the companies have been using SL, ranked by their popularity. The list makes it obvious that communication and learning represent important uses of SL.

Usage of Second Life

3. How Do Companies Benefit from Second Life?

Most companies considered their SL venture to be worthwhile, although only one-third of them acknowledged realizing financial gains. Here is a list of the benefits companies believe they have received from their SL presence, ranked from most-often mentioned to least mentioned:

Benefits of Second Life

What do you think about these findings? Has your company ever experimented with Second Life?  I’d love to hear about your experience.

Understanding Chinese Consumers

I left China to go to graduate school in the US when I was 22, right at the time when I should have become a mainstream Chinese consumer.  Instead, I became re-socialized (or “acculturated” in academic terminology) into an American consumer.  Recently I was able to make a nearly month-long trip to China.  With some distance now established from my home culture, I was able to observe with a fresh pair of eyes the unique characteristics of Chinese consumers and to reacquaint myself with values and behaviors that I had taken for granted before I left China 11 years ago.  In this blog, I discuss three things that I observed about Chinese consumer behavior during my trip.

1. Chinese consumers are highly brand conscious.  The shopping malls I visited in China were dominated by boutique stores from famous (a.k.a. expensive) designer labels such as Burberry, Salvatore Ferragamo, and Chanel.  Perhaps more surprisingly, these stores were brimming with shoppers who were actually buying.  Yes, having such a high concentration of luxury stores is a ready manifestation of the higher income level in a more developed China.  But with most consumers’ monthly income still only enough to buy, say, two $200 Burberry shirts, the popularity of these luxury brands reveals the brand-consciousness among Chinese consumers.  Even for less expensive purchases such as milk, snacks, and liquor, well-known brand names disproportionately dominate the market.  Why are Chinese consumers so brand conscious? I infer that it has to do with the inconsistent quality of products sold in China.  As a newly developed market economy, China has not yet established a sound market self-regulation mechanism.  Consequently, consumers do not yet trust vendors in the marketplace.  The mistrust goes the other way too, as most stores carry a no-return policy, increasing the risks associated with each purchase.  The outcome?  Chinese consumers flock to established brand names to reduce risk and protect their own welfare.

2. Consumer trends travel fast in China.  Being in a collectivistic culture, Chinese consumers tend to have closer interactions with each other than people from a more individualistic culture such as America.  People talk to each other more often and are more likely to have closer or even overlapping personal spaces.  Adding the lack of confidence in vendors, word of mouth becomes extremely powerful in consumers’ purchase decisions.  Once a new trend is initiated, it tends to travel very fast across the population.  You may find, for example, many households to become equipped with soy milk machines over the course of a short period of time.  Another helping factor is the unique media landscape.  Although TV channels have proliferated in China in the last twenty years, the CCTV channels are still the dominant provider of national and international news.  With their high viewership, these channels are able to exert an unduly influence on consumer opinions and offer advertisers a way to reach a big mass of consumers (imagine Superbowl every day).

3. Consumption in China is public.  It is well-known that Asian cultures put more emphasis on education.  But I experienced a more “public” version of this value.  In a discussion among friends about sending their toddlers to kindergartens and schools, I overheard parents reluctantly acknowledge a pressure to send their kids to the best of schools, even if these schools come with an astronomical price tag that they can barely afford.  Their arguments were that they want to give their kids the best start, but even more importantly, not to look like they are being cheap on their kids in front of their colleagues and friends.  This “publicity of consumption” is further fueled by the collectivistic culture, through a higher level of willingness to meddle in someone else’s business (i.e., people will talk, even in front of you) and through a higher pressure to conform to the norm.

I should conclude this blog with a footnote that these are only my short-term observations and undoubtedly carry with them my own individual bias and the special environment of the two metropolitan cities that I visited (Hong Kong and Shenzhen).  So they are only intended to stimulate the thinking of those who might be interested in marketing to Chinese consumers rather than function as golden rules of Chinese consumer behavior.